Due to some unknown reason, when we added the divine and elysian shield spec's the divines spec seem'd to absorb like 90-100% of damage and players took advantage of it in fight cave ect... following this the Spec's got removed. The idea of boosting some of its def stats seems acceptable and lowering how often the enemy attacks could be good in pkin and other mini games. This is just what i think about these ideas, however ags has the final say as he would know how to do things like this :p.